Retinues
Retinues are elite soldiers which, unlike levies, form a standing army for each ruler. They do not need to be dismissed to start wars and do not cost money to maintain. As a ruler's retinue capacity increases, their normal levies decrease in size, gradually making retinues a more important part of the army. They are accessible with the Legacy of Rome DLC.
Retinues consist of regiments of 500 men. One must pay a fee to hire a regiment, but after this initial fee they are free; they only require money to reinforce. A purchased regiment starts out with a single man and gradually reinforces up to a full 500 men. If the retinue takes casualties, each regiment will reinforce once more, until they are back to full strength. If a ruler cannot afford the (sometimes steep) cost, reinforcement can be halved or stopped completely on the retinue tab. The normal reinforcement rate is 5% per month.
Each ruler can only have a retinue of a limited size, dependent on their retinue cap. Different regiments take up differently-sized portions of the cap, with more powerful regiments (such as heavy cavalry) generally using more. The cap is based on total number of troops and the average level of Military Organization technology among vassals and owned holdings. The cap is calculated with the following formula: Retinue Cap = Total Realm Manpower x (Average Realm Military Organization Tech x 0.1). The current retinue cap is displayed on a tooltip in the retinue tab.
In patch 1.07, which introduced retinues, a courtier was generated in a ruler's court for each regiment they recruited. This functionality was removed in patch 1.08.
[edit] List of retinues
Retinue regiments can be divided into two types. Generic retinues are available to all rulers and cultural retinues are specific to the ruler's culture. Cultural retinues receive special bonuses, which are the same as granted by the highest-level cultural buildings. This list details the different types of retinues available. It is correct as of patch 1.08.
[edit] Generic retinues
| Type | Composition | Initial cost (gold) | Retinue cap usage | Monthly reinforcement cost (gold per 500 men) |
|---|---|---|---|---|
| Shock | 400 Heavy Infantry 100 Archers |
45 | 900 | 1.8 |
| Defence | 300 Pikemen 200 Archers |
40 | 800 | 1.6 |
| Cavalry | 100 Heavy Cavalry 400 Light Cavalry |
60 | 1200 | 2.4 |
| Skirmish | 400 Archer 100 Heavy Infantry |
30 | 600 | 1.2 |
[edit] Cultural Retinues
Note: there is no Kurdish cultural retinue.
| Type | Culture | Composition | Initial cost (gold) | Retinue cap usage | Monthly reinforcement cost (gold per 500 men) |
Unique effect |
|---|---|---|---|---|---|---|
| Longbow |
|
500 Archers | 40 | 500 | 1 | +60% archers offensive |
| Schiltron |
|
500 Pikemen | 80 | 1000 | 2 | +60% pikemen defensive |
| Baltic Warrior |
|
500 Heavy Infantry | 80 | 1000 | 2 | +60% heavy infantry defensive |
| Horse Archer |
|
260 Horse Archers 240 Light Cavalry |
40 | 1000 | 2 | +40% horse archers offensive +20% horse archers morale |
| Knight |
|
300 Heavy Cavalry 200 Light Cavalry |
128 | 1600 | 3.2 | +60% knights offensive |
| Cabellero |
|
500 Light Cavalry | 80 | 1000 | 2 | +60% light cavalry offensive |
| Pike |
|
500 Pikemen | 80 | 1000 | 2 | +60% pikemen morale |
| Druzhina |
|
500 Heavy Infantry | 80 | 1000 | 2 | +60% heavy infantry defensive |
| Housecarl |
|
500 Heavy Infantry | 80 | 1000 | 2 | +60% heavy infantry offensive |
| Hussar |
|
500 Light Cavalry | 80 | 1000 | 2 | +60% light cavalry defensive |
| Camel Warrior |
|
500 Light Cavalry | 80 | 1000 | 2 | +60% light cavalry defensive |
| Cataphract |
|
300 Heavy Cavalry 200 Horse Archers |
128 | 1600 | 3.2 | +30% knights offensive +30% horse archers offensive |
| Gallowglass |
|
500 Heavy Infantry | 80 | 1000 | 2 | +60% heavy infantry defensive |
| Ethiopian Skirmisher |
|
500 Light Infantry | 40 | 500 | 1 | +60% light infantry offensive |
| Free Warrior |
|
300 Light Infantry 200 Archers |
40 | 500 | 1 | +60% light infantry offensive |
| Gusar |
|
300 Heavy Cavalry 200 Light Cavalry |
128 | 1600 | 3.2 | +30% knights defensive +30% light cavalry defensive |
| Goedendag Militia |
|
300 Light Infantry 200 Pikemen |
56 | 700 | 1.4 | +30% light infantry offensive +30% pikemen offensive |
| Jaguar Warrior |
|
250 Light Infantry 250 Heavy Infantry |
60 | 750 | 1.5 | +30% light infantry offensive +30% heavy infantry offensive |